Character Modeling with Maya and ZBrush
Professional polygonal modeling techniques
- 1st Edition - January 22, 2008
- Latest edition
- Author: Jason Patnode
- Language: English
Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show… Read more
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Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.
Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.
You’ll learn: Pipeline and modeling guidelines • Overview of Maya • Introduction to ZBrush modeling • Concept art • Anatomy • Creating a video game character • Creating a hyper-real character • Creating a photo-real character • UVs and texturing • How to create a demo reel
Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.
You’ll learn: Pipeline and modeling guidelines • Overview of Maya • Introduction to ZBrush modeling • Concept art • Anatomy • Creating a video game character • Creating a hyper-real character • Creating a photo-real character • UVs and texturing • How to create a demo reel
* Master professional techniques and workflow processes with clear, easy to follow tutorials
* Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists
* Interviews with professionals connect the concepts to real world workflow and applications
* Companion DVD contains video tutorials, plug-ins, models and texture maps as well as high quality art from participating artists
* Interviews with professionals connect the concepts to real world workflow and applications
Intermediate - advanced users of Maya that are proficient with the application as a tool, seeking to gain character modeling expertise. Maya is one of the most-used 3d applications in the film and game industries.
Pipeline and modeling guidelines; Overview of Maya; Intro to ZBrush modeling; Concept art; Anatomy; Creating a video game character; Creating a hyper-real character; Creating a photo-real character; UVs and texturing; The next step
- Edition: 1
- Latest edition
- Published: January 22, 2008
- Language: English
JP
Jason Patnode
Jason Patnode teaches modeling and animation at The Academy of Art University, he has worked in both game and film production and was previously Lead 3D Technical Artist at LucasArts, a division of LucasFilm, California, USA.
Affiliations and expertise
Previously Lead 3D Technical Artist at LucasArts, a division of LucasFilm, CA, USARead Character Modeling with Maya and ZBrush on ScienceDirect