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Character Modeling with Maya and ZBrush

Professional polygonal modeling techniques

  • 1st Edition - January 22, 2008
  • Latest edition
  • Author: Jason Patnode
  • Language: English

Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show… Read more

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Create believable CG character models with this unique book and DVD package. The stunning color images show just what you can achieve, and the detailed step-by-step tutorials show exactly how to achieve them.

Every technique and tip is backed up with practical tutorials, using the models, textures and video on the companion DVD to offer a crash course to this vital skill. Jason Patnode takes you from low to high-resolution modeling - helping you span the gap between game and film industry skills. Based on Maya 2008 and ZBrush 3.0.

You’ll learn: Pipeline and modeling guidelines • Overview of Maya • Introduction to ZBrush modeling • Concept art • Anatomy • Creating a video game character • Creating a hyper-real character • Creating a photo-real character • UVs and texturing • How to create a demo reel