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3D Game Engine Design

A Practical Approach to Real-Time Computer Graphics

  • 1st Edition - October 9, 2000
  • Author: David H. Eberly
  • Language: English
  • eBook ISBN:
    9 7 8 - 0 - 0 8 - 0 4 9 8 4 1 - 6

Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstra… Read more

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Now considered an essential reference in the game industry, 3D Game Engine Design is the first book to go beyond basic descriptions of algorithms and accurately demonstrate the complex engineering process required to design and build a real-time graphics engine to support physical realism. Faster algorithms will always win out over faster processors and assembly-language optimization techniques. Implementing those algorithms, however, can be a challenge for even experienced programmers.

This book provides rigorous explanations and derivations of all the essential concepts and techniques. Ideas are revealed step by step with numerous code examples and illustrations. Since algorithms are not used in isolation, the source code for a complete engine is provided to bring crucial context to the implementations. This book offers the most comprehensive professional reference available for the development of 3D game engines.

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