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Journals in Educational technology

Computers & Education

  • ISSN: 0360-1315
  • 5 Year impact factor: 11.6
  • Impact factor: 8.9
Computers & Education aims to increase knowledge and understanding of ways in which digital technology can enhance education, through the publication of high-quality research, which extends theory and practice. The Editors welcome research papers on the pedagogical uses of digital technology, where the focus is broad enough to be of interest to a wider education community.We do not publish small-scale evaluations of specific software/systems in specialist domains or particular courses in individual institutions (unless the findings have broader relevance that is explicitly drawn out in the paper). Papers that include discussions of the implementation of software and/or hardware should focus on the context of use, the user/system interface, usability issues and evaluations of the user experience and impacts on and particularly on the implications for learning and teaching. Computers as a delivery platform only is insufficient. Detailed information on implementation architecture should NOT be included in the paper, but may be provided via URLs.We welcome systematic review papers and meta-analyses that include clear research questions, a framework of analysis, and conclusions that reflect the aims of the paper. See PRISMA guidelines for further advice.Authors should take care to refer to and abide by the author guidelines. Papers that do not address the criteria outlined in the author guidelines will be returned without review. Authors are also welcome to submit to the journal's open access companion titles, Computers & Education Open or Computers & Education: Artificial Intelligence.

Computers & Education: X Reality

  • ISSN: 2949-6780
Computers and Education: X Reality (CEXR) affords a platform for researchers, developers, and educators to publish their research progress, share novel research ideas, and demonstrate pedagogical innovation on topics relating to mixed reality for educational purposes. In particular, CEXR is interested in immersive learning, personalized and adaptive learning, smart education, and interactive learning. CEXR's scope includes topics such as the following:VR/AR/MR in e-learning systemsCollaborative learning in VR/AR/MR environmentsMultiuser and distributed VR/AR/MR learning systemsThe social, business and human aspects of the virtual world for educationUsability and user experience in the virtual world for educationHuman-centred and learner-centred virtual learning3D interaction for VR/AR/MR for educationArtificial intelligence, IoT, Big data in VR/AR/MR e-learning applicationsImmersive gaming and VR/AR/MR-driven edutainmentVirtual environments for surgical, medical, and safety educationVirtual reality and Art technology for educationEthical issues in VR/AR/MR for educationMobile VR/AR/MR educational solutionsVR/AR/MR hardware/devices/infrastructure for education and trainingApplications of haptics technologies for teaching and learning innovationsSpherical video-based virtual reality for teaching and learningVR/AR/MR software applications for education and trainingBlockchain and NFTs applications in the Metaverse for educationVR/AR/MR techniques for smart campusThe integration of virtual communities (e.g., social media, online communities, and/or VR/MR/AR) for educationUser experience and interface design issues for educational experiences in VR/MR/AR and the MetaverseThe integration of VR/MR/AR and the Metaverse with traditional classroom learningExploring how VR/MR/AR and the Metaversecan make education more accessible to students with different needs and abilities

Computers and Education Open

  • ISSN: 2666-5573
  • 5 Year impact factor: 4
  • Impact factor: 4.1
Computers & Education Open (CAEO) is an open access, peer reviewed journal focused on the ways in which digital technology can enhance education. Like its highly-regarded companion title, Computers & Education, CAEO welcomes research papers on the pedagogical uses of digital technology where the focus is broad enough to be of interest to a wider education community.In addition to empirical work, we welcome systematic reviews and meta-analyses that include clear research questions, a framework of analysis, and conclusions that reflect the aims of the paper. CAEO also offers the opportunity to publish special issues or sections to reflect current interest and research in topical or developing areas. We are also open to publishing research presented in innovative fashions, for example in multimedia formats, as well as papers which take an interdisciplinary approach.

Computers and Education: Artificial Intelligence

  • ISSN: 2666-920X
Computers & Education: Artificial Intelligence aims at affording a world-wide platform for researchers, developers, and educators to present their research studies, exchange new ideas, and demonstrate novel systems and pedagogical innovations on the research topics in relation to applications of artificial intelligence (AI) in education and AI education. A sister journal to Computers & Education, CAEAI is an open access and peer reviewed journal, which welcomes empirical, review, and position papers from the following areas.AI-assisted tutoring for decision-makingAI-based multimedia data analytics in classroom or school settingsAI-enabled learning environmentdesigning educational technologies in the age of AIethical issues and problems raised by AI applications in educationhow to apply AI techniques and models in analyzing the educational datahow to develop AI-based e-learning systemsinnovative strategies and systems for AI educationintelligent tutoring and learning systemslearning behavioral and cognitive analysis for intelligent systemslearning emotion detection using AIlearning emotion and classroom dialogue analysis using AIpersonalized and intelligent educational systemspedagogical innovations for AI teaching and learningresearch trends in AI for education research