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Books in Computer science

191-200 of 220 results in All results

Programming for the Newton®

  • 1st Edition
  • April 18, 1994
  • Julie McKeehan + 1 more
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 2 - 6 9 0 7 - 8
Programming for the Newton: Software Development with NewtonScript focuses on the processes, approaches, operations, and principles involved in software development with NewtonScript. The publication first elaborates on Newton application design, views on the Newton, and protos. Discussions focus on system protos, creating and using user protos, linking and naming templates, creating the views of WaiterHelper, Newton application designs, and life cycle of an application. The text then elaborates on the fundamentals of NewtonScript, inheritance in NewtonScript, and view system and messages. Topics include InstallScript and RemoveScript, adding code to WaiterHelper, proto and parent inheritance, combining proto and parent inheritance, frames, arrays, and symbols and path expressions. The book ponders on debugging and Newton data storage, including description of methods and functions, handling soups in application, printing, tracking, and debugging functions. The publication is a vital reference for computer programmers and researchers interested in NewtonScript.

Object-Oriented Graphics Programming in C++

  • 1st Edition
  • April 18, 1994
  • Roger T. Stevens
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 2 - 6 8 4 3 - 9
Object-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen. The book is comprised of 20 chapters that discuss the aspects of graphics programming in C++. The book starts with a short introduction discussing the purpose of the book. It also includes the basic concepts of programming in C++ and the basic hardware requirement. Subsequent chapters cover related topics in C++ programming such as the various display modes; displaying TGA files, and the vector class. The text also tackles subjects on the processing of objects; how the ray tracing process works; how to put the program together and compile and run it; and animation. Computer programmers will find the book very useful.

Virtual Reality Excursions with Programs in C

  • 1st Edition
  • April 11, 1994
  • Christopher D. Watkins + 1 more
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 2 - 6 8 4 7 - 7
Virtual Reality Excursions with Programs in C provides the history, theory, principles and an account of the milestones in the development of virtual reality technology. The book is organized into five chapters. The first chapter explores the applications in the vast field of virtual reality. The second chapter presents a brief history of the field and its founders. Chapter 3 discusses human perception and how it works. Some interesting notes and much of the hot debate in the field are covered in Chapter 4. The fifth chapter describes many of the complexities involved in implementing virtual environments on real equipment. Computer scientists and programmers will find the book interesting.

Handbook of Networking & Connectivity

  • 1st Edition
  • April 7, 1994
  • Gary R. McClain
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 2 - 1 4 1 6 - 0
Handbook of Networking & Connectivity focuses on connectivity standards in use, including hardware and software options. The book serves as a guide for solving specific problems that arise in designing and maintaining organizational networks. The selection first tackles open systems interconnection, guide to digital communications, and implementing TCP/IP in an SNA environment. Discussions focus on elimination of the SNA backbone, routing SNA over internets, connectionless versus connection-oriented networks, internet concepts, application program interfaces, basic principles of layering, protocols and services, application layer, and conformance testing. The book then takes a look at integrated services digital network, an overview of the synchronous optical network, and X.25 and worldwide networking. The publication ponders on Metropolitan Area Networks (MAN), an overview of the switched multimegabit data service, and Ethernet/802.3 and Token Ring/802.5. Topics include Ethernet versus token ring, Ethernet/802.3, customer network management, MAN conception and technology, and SMDS specifications and sources and interface protocol. The selection is a vital source of data for systems professionals and researchers interested in networking and connectivity.

Information Structure Design for Databases

  • 1st Edition
  • March 31, 1993
  • Andrew J. Mortimer
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 1 - 8 3 7 9 - 4
Computer Weekly Professional Series: Information Structure Design for Databases: A Practical Guide to Data modeling focuses on practical data modeling covering business and information systems. The publication first offers information on data and information, business analysis, and entity relationship model basics. Discussions cover degree of relationship symbols, relationship rules, membership markers, types of information systems, data driven systems, cost and value of information, importance of data modeling, and quality of information. The book then takes a look at entity relationship modeling connections, one-to-one relationship, and entity relationship modeling advanced topics, including connection traps, resolving many-to-many relationships, four combinations of membership, and entity merging. The text examines logical data dictionary, data flow diagrams, entity life history, and developing database applications. Topics include data modeling during development, waterfall approach, iterative development, sequence, selection, illegal data flow linkages, conservation of data, second normal form rule, and denormalization. The book is a valuable reference for researchers interested in data modeling.

Data Modelling and Process Modelling using the most popular Methods

  • 1st Edition
  • August 21, 1992
  • Rosemary Rock-Evans
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 1 - 8 3 8 0 - 0
Computer Weekly Professional Series: Data modeling and Process modeling: Using the Most Popular Methods focuses on the processes, methodologies, and approaches employed in data modeling and process modeling. The book first offers information on data modeling, how to do data modeling, and process modeling. Discussions focus on diagrammatic representation, main concepts of process modeling, merging the models, refining the data model, diagrammatic techniques, fundamental rules of data modeling, and other deliverables of data modeling. The text then examines how to do process modeling and improving a system using analysis deliverables. Topics include problems, causes and effects, events, obligations and objectives, verification methods, and refining the results. The manuscript reviews elementary activities, including structured text and access paths, updating the data model from the access paths and structured English, and other useful detailed deliverables of an elementary activity. The publication is a valuable source of data for researchers interested in data modeling and process modeling.

Students' Guide to Programming Languages

  • 1st Edition
  • March 25, 1992
  • Malcolm Bull
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 1 - 4 1 4 7 - 3
Students' Guide to Programming Languages introduces programming languages, emphasizing why they are needed, how they are defined and constructed, and where and how they are used. With greater access to computers at work, at school, and in the home, more and more people are now able to write programs. Only a small number of these people recognize the underlying features of the programming languages they are using, and even fewer people appreciate the features that are common to most programming languages. This book demonstrates how most programming languages are based upon the same concepts and how knowledge of these concepts can benefit the analyst and the programmer. When specifying computer solutions to real problems, the systems analyst and the programmer must be able to stand back from the particular problem in hand and visualize a solution that is independent of the constraints and limitations imposed by the programming language itself. The text helps in achieving these goals. The book as well is suitable for college students following BTEC and City and Guilds courses in computer studies and IT topics, including professional commercial and end-users.

Designing Information Systems

  • 1st Edition
  • October 26, 1990
  • Stanley G. Blethyn + 1 more
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 1 - 8 3 8 5 - 5
Designing Information Systems focuses on the processes, methodologies, and approaches involved in designing information systems. The book first describes systems, management and control, and how to design information systems. Discussions focus on documents produced from the functional construction function, users, operators, analysts, programmers and others, process management and control, levels of management, open systems, design of management information systems, and business system description, partitioning, and leveling. The text then takes a look at functional specification and functional analysis, procedures and rules, and data modeling and data analysis. Concerns cover charting conventions and data modeling concepts, domains and domain integrity, deciding the most appropriate design solutions, and presentation of solutions to the user community. The manuscript examines implementation, user participation, aspects of human-computer interaction, project management, and system evaluation. Topics include appraisal of the simple approach, system evaluation with multiple purposes, data flows, data analysis and the data model, approaches to user involvement, and post-implementation evaluation and audit. The text is a valuable source of data for computer programmers and researchers wanting to explore how information systems are designed.

Computer Science

  • 1st Edition
  • January 1, 1990
  • Ian Sinclair
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 1 - 0 4 2 5 - 6
Computer Science: A Concise Introduction covers the fundamentals of computer science. The book describes micro-, mini-, and mainframe computers and their uses; the ranges and types of computers and peripherals currently available; applications to numerical computation; and commercial data processing and industrial control processes. The functions of data preparation, data control, computer operations, applications programming, systems analysis and design, database administration, and network control are also encompassed. The book then discusses batch, on-line, and real-time systems; the basic concepts of computer architecture; and the characteristics of main memory and backing storage. The main characteristics of common types of input, output, and input/output devices used in commercial computer applications and data transmission system are also considered. The book tackles the organization and accessing of serial, sequential, and indexed sequential file; file processing and management; and the concepts and functions of operating systems. The text describes on-line and off-line programming methods as well. Computer science students will find the book useful.

Programming in GW-BASIC

  • 1st Edition
  • January 1, 1989
  • P. K. McBride
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 1 - 0 4 2 2 - 5
Programming in GW-BASIC provides a reference guide on GW-Basic along with a range of extra commands and functions. The book discusses starting a program, program planning and the essentials of GW-Basic, including the most commonly used commands; how data is stored in memory; how a program fits together; and the use of the keyboard and screen in editing. The text also describes graphics and color and the string-handling functions. The principles and concepts of program structures, such as the Paintbox program and chaining, and the use of the Turtle graphics, such as Logo and DRAW, are also considered. The book covers two of the key techniques for handling data in quantity (sorting into order and searching for specific items), statistical analysis, and display program. The text then tackles PEEK and POKE, which examine sections of memory and serve as alternative to PRINT for creating screen displays, and advanced graphics, which enables one to analyze the screen, develop first a double-size print utility, then a sprite designer and some movement routines. The selection is useful to computer programmers and students taking computer courses.