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Books in Human computer interaction

21-26 of 26 results in All results

The Handbook of Global User Research

  • 1st Edition
  • September 30, 2009
  • Robert Schumacher
  • English
  • Paperback
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  • eBook
    9 7 8 - 0 - 0 8 - 0 8 8 9 7 2 - 6
User research is global – yet despite its pervasiveness, practitioners are not all well equipped to work globally. What may have worked in Nigeria may not be accepted in Russia, may be done differently in Brazil, may partly work in China, and may completely fail in Kuwait. And what often goes less noticed, but can be equally vexing are technical, logistical and planning issues such as hiring qualified translators, payment procedures, travel issues, setting up facilities and finding test participants.The Handbook of Global User Research is the first book to focus on global user research. The book collects insight from UX professionals from nine countries and, following a typical project timeline, presents practical insights into the preparation, fieldwork, analysis and reporting, and overall project management for global user research projects. Any user experience professional that works on global projects -- including those new to the field, UX veterans who need information on this expanding aspect of user research, and students -- will need this book to do their job effectively.

User Experience Re-Mastered

  • 1st Edition
  • September 11, 2009
  • Chauncey Wilson
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 3 7 5 1 1 4 - 0
  • eBook
    9 7 8 - 0 - 1 2 - 3 7 5 1 1 5 - 7
User Experience Re-Mastered: Your Guide to Getting the Right Design provides an understanding of key design and development processes aimed at enhancing the user experience of websites and web applications. The book is organized into four parts. Part 1 deals with the concept of usability, covering user needs analysis and card sorting—a tool for shaping information architecture in websites and software applications. Part 2 focuses on idea generation processes, including brainstorming; sketching; persona development; and the use of prototypes to validate and extract assumptions and requirements that exist among the product team. Part 3 presents core design principles and guidelines for website creation, along with tips and examples on how to apply these principles and guidelines. Part 4 on evaluation and analysis discusses the roles, procedures, and documents needed for an evaluation session; guidelines for planning and conducting a usability test; the analysis and interpretation of data from evaluation sessions; and user interface inspection using heuristic evaluation and other inspection methods.

Understanding Mobile Human-Computer Interaction

  • 1st Edition
  • September 9, 2005
  • Steve Love
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 4 5 5 8 0 - 8
Taking a psychological perspective, this book examines the role of Human-Computer Interaction in the field of Information Systems research. The introductory section of the book covers the basic tenets of the HCI discipline, including how it developed and an overview of the various academic disciplines that contribute to HCI research. The second part of the book focuses on the application of HCI to Information Systems research, and reviews ways in which HCI techniques, methodologies and other research components have been used to date in the IS field. The third section of the book looks at the research areas where HCI has not yet been fully exploited in relation to IS, such as broadening user groups and user acceptance of technology. The final section of the book comprises of a set of guidelines for students to follow when undertaking an HCI based research project.

Voice Interaction Design

  • 1st Edition
  • December 13, 2004
  • Randy Allen Harris
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 4 7 4 8 0 - 9
From the voice on the phone, to the voice on the computer, to the voice from the toaster, speech user interfaces are coming into the mainstream and are here to stay forever. Soundly anchored in HCI, cognitive psychology, linguistics, and social psychology, this supremely practical book is loaded with examples, how-to advice, and design templates. Drawing widely on decades of research—in lexicography, conversation analysis, computational linguistics, and social psychology—author Randy Allen Harris outlines the principles of how people use language interactively, and illustrates every aspect of design work.In the first part of the book, Harris provides a thorough conceptual basis of language in all its relevant aspects, from speech sounds to conversational principles. The second part takes you patiently through the entire process of designing an interactive speech system: from team building to user profiles, to agent design, scripting, and evaluation. This book provides interaction designers with the knowledge and strategies to craft language-based applications the way users will expect them to behave.

Persuasive Technology

  • 1st Edition
  • December 16, 2002
  • B.J. Fogg
  • English
  • Paperback
    9 7 8 - 1 - 5 5 8 6 0 - 6 4 3 - 2
  • eBook
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Can computers change what you think and do? Can they motivate you to stop smoking, persuade you to buy insurance, or convince you to join the Army? "Yes, they can," says Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. Fogg has coined the phrase "Captology"(an acronym for computers as persuasive technologies) to capture the domain of research, design, and applications of persuasive computers.In this thought-provoking book, based on nine years of research in captology, Dr. Fogg reveals how Web sites, software applications, and mobile devices can be used to change people's attitudes and behavior. Technology designers, marketers, researchers, consumers—anyone who wants to leverage or simply understand the persuasive power of interactive technology—will appreciate the compelling insights and illuminating examples found inside. Persuasive technology can be controversial—and it should be. Who will wield this power of digital influence? And to what end? Now is the time to survey the issues and explore the principles of persuasive technology, and B.J. Fogg has written this book to be your guide.

The Usability Engineering Lifecycle

  • 1st Edition
  • March 22, 1999
  • Deborah J. Mayhew
  • English
  • Paperback
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A commitment to usability in user interface design and development offers enormous benefits, including greater user productivity, more competitive products, lower support costs, and a more efficient development process. But what does it mean to be committed to usability? Inside, a twenty-year expert answers this question in full, presenting the techniques of Usability Engineering as a series of product lifecycle tasks that result directly in easier-to-learn, easier-to-use software.You'll learn to perform a complete requirements analysis and then incorporate the resulting goals and constraints in a highly structured, iterative design and development process. This process doesn't end with installation but instead begins anew with the collection of user feedback that will guide further development. Also covered are organizational issues related to the implementation of Usability Engineering, including cost justification, project planning, and organizational structures.