Computers & Education: X Reality
- ISSN: 2949-6780
Next planned ship date: June 19, 2024
Computers and Education: X Reality (CEXR) affords a platform for researchers, developers, and educators to publish their research progress, share novel research ideas, and demonstr… Read more
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Next planned ship date:
June 19, 2024
Institutional subscription on ScienceDirect
Request a sales quoteVR/AR/MR in e-learning systems
Collaborative learning in VR/AR/MR environments
Multiuser and distributed VR/AR/MR learning systems
The social, business and human aspects of the virtual world for education
Usability and user experience in the virtual world for education
Human-centred and learner-centred virtual learning
3D interaction for VR/AR/MR for education
Artificial intelligence, IoT, Big data in VR/AR/MR e-learning applications
Immersive gaming and VR/AR/MR-driven edutainment
Virtual environments for surgical, medical, and safety education
Virtual reality and Art technology for education
Ethical issues in VR/AR/MR for education
Mobile VR/AR/MR educational solutions
VR/AR/MR hardware/devices/infrastructure for education and training
Applications of haptics technologies for teaching and learning innovations
Spherical video-based virtual reality for teaching and learning
VR/AR/MR software applications for education and training
Blockchain and NFTs applications in the Metaverse for education
VR/AR/MR techniques for smart campus
The integration of virtual communities (e.g., social media, online communities, and/or VR/MR/AR) for education
User experience and interface design issues for educational experiences in VR/MR/AR and the Metaverse
The integration of VR/MR/AR and the Metaverse with traditional classroom learning
Exploring how VR/MR/AR and the Metaversecan make education more accessible to students with different needs and abilities
- ISSN: 2949-6780
- Volume 2
- Issue 2