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Books in Graphics cad hci

21-30 of 127 results in All results

There's Not an App for That

  • 1st Edition
  • September 14, 2014
  • Simon Robinson + 2 more
  • English
  • Paperback
    9 7 8 - 0 - 1 2 - 4 1 6 6 9 1 - 2
  • eBook
    9 7 8 - 0 - 1 2 - 4 1 6 6 9 9 - 8
There’s Not an App for That will make your work stand out from the crowd. It walks you through mobile experiences, and teaches you to evaluate current UX approaches, enabling you to think outside of the screen and beyond the conventional. You’ll review diverse aspects of mobile UX: the screens, the experience, how apps are used, and why they’re used. You’ll find special sections on "challenging your approach", as well as a series of questions you can use to critique and evaluate your own designs. Whether the authors are discussing real-world products in conjunction with suggested improvements, showcasing how existing technologies can be put together in unconventional ways, or even evaluating "far out" mobile experiences of the future, you’ll find plenty of practical pointers and action items to help you in your day-to-day work.

Up and Running with AutoCAD 2015

  • 1st Edition
  • July 4, 2014
  • Elliot J. Gindis
  • English
  • eBook
    9 7 8 - 0 - 1 2 - 8 0 1 1 8 8 - 1
Get "Up and Running" with AutoCAD using Gindis’ combination of step-by-step instruction, examples, and insightful explanations. The emphasis from the beginning is on core concepts and practical application of AutoCAD in architecture, engineering, and design. Equally useful in instructor-led classroom training, self-study, or as a professional reference, the book is written with the user in mind by a long-time AutoCAD professional and instructor based on what works in the industry and the classroom.

Computers for Imagemaking

  • 1st Edition
  • June 28, 2014
  • D. Clark
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 2 - 9 4 6 3 - 6
Computers for Image-Making tells the computer non-expert all he needs to know about Computer Animation. In the hands of expert computer engineers, computer picture-drawing systems have, since the earliest days of computing, produced interesting and useful images. As a result of major technological developments since then, it no longer requires the expert's skill to draw pictures; anyone can do it, provided they know how to use the appropriate machinery. This collection of specially commissioned articles reflects the diversity of user applications in this expanding field

Operational Expert System Applications in Canada

  • 1st Edition
  • June 28, 2014
  • Ching Y. Suen + 1 more
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 2 - 9 5 7 0 - 1
This book is part of a new series on operational expert systems worldwide. Expert systems are now widely used in different parts of the world for various applications. The past four years have witnessed a steady growth in the development and deployment of expert systems in Canada. Research in this field has also gained considerable momentum during the past few years. However, the field of expert systems is still young in Canada. This book contains 13 chapters contributed by 31 experts from both universities and industries across Canada covering a wide range of applications related to electric power and circuit boards, health and medicine, the legal field, transportation and decision making.

Computational Morphology

  • 1st Edition
  • Volume 6
  • June 28, 2014
  • G.T. Toussaint
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 2 - 9 6 7 2 - 2
Computational Geometry is a new discipline of computer science that deals with the design and analysis of algorithms for solving geometric problems. There are many areas of study in different disciplines which, while being of a geometric nature, have as their main component the extraction of a description of the shape or form of the input data. This notion is more imprecise and subjective than pure geometry. Such fields include cluster analysis in statistics, computer vision and pattern recognition, and the measurement of form and form-change in such areas as stereology and developmental biology.This volume is concerned with a new approach to the study of shape and form in these areas. Computational morphology is thus concerned with the treatment of morphology from the computational geometry point of view. This point of view is more formal, elegant, procedure-oriented, and clear than many previous approaches to the problem and often yields algorithms that are easier to program and have lower complexity.

Natural and Artificial Intelligence

  • 1st Edition
  • June 28, 2014
  • A. de Callataÿ
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 2 - 9 7 8 1 - 1
How does the mind work? How is data stored in the brain? How does the mental world connect with the physical world? The hybrid system developed in this book shows a radically new view on the brain. Briefly, in this model memory remains permanent by changing the homeostasis rebuilding the neuronal organelles. These transformations are approximately abstracted as all-or-none operations. Thus the computer-like neural systems become plausible biological models. This illustrated book shows how artificial animals with such brains learn invariant methods of behavior control from their repeated actions. These robots can make decisions in any circumstances and reason by analogy whenever possible.This new and expanded edition includes a prologue exploring the problems which have stopped the development of fully fledged brain models. The causes of these deadlocks are listed as potential misconceptions about brain principles, neural networks, nervous systems, robotics, programming and decision logic.

UKSC 84

  • 1st Edition
  • May 20, 2014
  • D.J. Murray-Smith
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 1 - 4 4 5 7 - 3
UKSC 84 contains the proceedings of the 1984 United Kingdom Simulation Council Conference on Computer Simulation held at the University of Bath, England. The papers describe computer simulation techniques and their applications and cover topics ranging from simulation methodology and software to the various applications of computer simulation in areas such as policy decision-making and planning, biology and medicine, and education. This book is comprised of 52 chapters divided into nine sections and begins by describing an advanced continuous-system simulation language called ESL (ESA Simulation Language), an initiative of the European Space Agency. The papers that follow explore other simulation software, such as MANIP, SYSMOD, COSMOS, Ada, SDL (Simulation Development Language), and SPIRO (Suite of Programs for the Investigation of Recondite Objects). The discussion then turns to a methodology based on artificial intelligence for the design and development of large-scale computer simulations; a formalism for specifying continuous or fixed time-step simulation models that is a straightforward extension of the block-oriented languages, with emphasis on superblocks and tesselations; and simulation of manufacturing and control systems. This book concludes with a chapter that describes a highly efficient compactor for a radar digital database. This monograph will be of interest to students and professionals working in the field of computer simulation.

The Computer Graphics Metafile

  • 1st Edition
  • May 20, 2014
  • L.R. Henderson + 1 more
  • B. Shepherd + 1 more
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 1 - 4 4 8 4 - 9
The Computer Graphics Metafile deals with the Computer Graphics Metafile (CGM) standard and covers topics ranging from the structure and contents of a metafile to CGM functionality, metafile elements, and real-world applications of CGM. Binary Encoding, Character Encoding, application profiles, and implementations are also discussed. This book is comprised of 18 chapters divided into five sections and begins with an overview of the CGM standard and how it can meet some of the requirements for storage of graphical data within a graphics system or application environment. The reader is then introduced to the practice of using the CGM and the nature of the CGM, its aims, and what is defined in the standard. The following chapters focus on the players, the rules, and the game; the abstract functionality of the CGM; descriptor elements for metafiles and pictures; coordinates, primitives, and attributes; and encodings and implementation considerations. Clear Text Encoding, Binary Encoding, Character Encoding, and application profiles are also explored. The final chapter looks at the use of GKS, GKS-3D, and PHIGS to generate and interpret CGMs. This monograph will be a valuable resource for computer graphics students and professionals as well as software engineers and computer programmers.

Computers and Informatics in Developing Countries

  • 1st Edition
  • May 20, 2014
  • D.B. Arnold + 1 more
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 1 - 0 3 0 6 - 8
ISO Standards for Computer Graphics: The First Generation discusses the expected standards in the quality of computer graphics; the aspects and examples of said standards; and the materials from the standards being described. The book is divided into six parts. Part 1 covers topics such as the applicability of first-generation ISO standards; software architecture; application program interface, device interface, metafile, archive, and language binding standards; and the ISO and its related bodies. Part 2 deals with topics such as output primitives and attributes, coordinate systems, and storage mechanisms. The third part talks about language bindings, encodings, and formal specifications. The fourth part tackles validation and testing; conformance testing of graphic standards; and the registration of graphical items. The book also discusses the status and future direction of ISO standards for computer graphics; it also presents in the last part the bibliography of the included topics, glossary on related bodies, and the formal specification of a part of GKS. The text is recommended for computer engineers, IT experts, and graphic designers who would like to know the ISO standards for computer graphics and its implications in their practice.

Computer-Aided Architectural Design Futures

  • 1st Edition
  • May 20, 2014
  • Alan Pipes
  • English
  • eBook
    9 7 8 - 1 - 4 8 3 1 - 6 2 2 7 - 0
Computer-Aided Architectural Design Futures contains the proceeding of the International Conference on Computer-Aided Architectural Design, held at Department of Architecture, Technical University of Delft, The Netherlands on September 18-19, 1985. Organized into four parts, the book underlines concepts on computer-aided architectural design. These include systematic design; drawing and visualization; artificial intelligence and knowledge engineering; and implications for practice. This book will be a major reference text for students, researchers, and practitioners.