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The Expected-Outcome Model of Two-Player Games

  • 1st Edition - January 1, 1991
  • Author: Bruce Abramson
  • Language: English
  • eBook ISBN:
    9 7 8 - 1 - 4 8 3 2 - 5 8 9 5 - 9

The Expected-Outcome Model of Two-Player Games deals with the expected-outcome model of two-player games, in which the relative merit of game-tree nodes, rather than board… Read more

The Expected-Outcome Model of Two-Player Games

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The Expected-Outcome Model of Two-Player Games deals with the expected-outcome model of two-player games, in which the relative merit of game-tree nodes, rather than board positions, is considered. The ambiguity of static evaluation and the problems it generates in the search system are examined and the development of a domain-independent static evaluator is described. Comprised of eight chapters, this book begins with an overview of the rationale for the mathematical study of games, followed by a discussion on some previous artificial intelligence (AI) research efforts on game-trees. The next section opens with the definition of a node's expected-outcome value as the expected value of the leaves beneath it. The expected-outcome model is outlined, paying particular attention to the expected-outcome value of a game-tree node. This model was implemented on some small versions of tic-tac-toe and Othello. The book also presents results that offer strong support for both the validity of the expected-outcome model and the rationality of its underlying assumptions. This monograph is intended for specialists in AI and computer science.