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Books in Machine vision

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Artificial Vision

  • 1st Edition
  • September 19, 1996
  • Edward J. Powers + 5 more
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 2 7 6 0 - 4
Artificial Vision is a rapidly growing discipline, aiming to build computational models of the visual functionalities in humans, as well as machines that emulate them. Visual communication in itself involves a numberof challenging topics with a dramatic impact on contemporary culture where human-computer interaction and human dialogue play a more and more significant role. This state-of-the-art book brings together carefully selected review articles from world renowned researchers at the forefront of this exciting area. The contributions cover topics including image processing, computational geometry, optics, pattern recognition, and computer science. The book is divided into three sections. Part I covers active vision; Part II deals with the integration of visual with cognitive capabilities; and Part III concerns visual communication. Artificial Vision will be essential reading for students and researchers in image processing, vision, and computer science who want to grasp the current concepts and future directions of this challenging field.

Readings in Computer Vision

  • 1st Edition
  • June 1, 1987
  • Martin A. Fischler + 1 more
  • English
  • eBook
    9 7 8 - 0 - 0 8 - 0 5 1 5 8 1 - 6
The field of computer vision combines techniques from physics, mathematics, psychology, artificial intelligence, and computer science to examine how machines might construct meaningful descriptions of their surrounding environment. The editors of this volume, prominent researchers and leaders of the SRI International AI Center Perception Group, have selected sixty papers, most published since 1980, with the viewpoint that computer vision is concerned with solving seven basic problems:Reconstructing 3D scenes from 2D imagesDecomposing images into their component partsRecognizing and assigning labels to scene objectsDeducing and describing relations among scene objectsDetermining the nature of computer architectures that can support the visual functionRepresenting abstractions in the world of computer memoryMatching stored descriptions to image representationEach chapter of this volume addresses one of these problems through an introductory discussion, which identifies major ideas and summarizes approaches, and through reprints of key research papers. Two appendices on crucial assumptions in image interpretation and on parallel architectures for vision applications, a glossary of technical terms, and a comprehensive bibliography and index complete the volume.