
Programming Massively Parallel Processors
A Hands-on Approach
- 1st Edition - January 22, 2010
- Imprint: Morgan Kaufmann
- Authors: David B. Kirk, Wen-mei W. Hwu
- Language: English
- eBook ISBN:9 7 8 - 0 - 1 2 - 3 8 1 4 7 3 - 9
Programming Massively Parallel Processors discusses the basic concepts of parallel programming and GPU architecture. Various techniques for constructing parallel programs are explo… Read more

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Request a sales quoteProgramming Massively Parallel Processors discusses the basic concepts of parallel programming and GPU architecture. Various techniques for constructing parallel programs are explored in detail. Case studies demonstrate the development process, which begins with computational thinking and ends with effective and efficient parallel programs.
This book describes computational thinking techniques that will enable students to think about problems in ways that are amenable to high-performance parallel computing. It utilizes CUDA (Compute Unified Device Architecture), NVIDIA's software development tool created specifically for massively parallel environments. Studies learn how to achieve both high-performance and high-reliability using the CUDA programming model as well as OpenCL.
This book is recommended for advanced students, software engineers, programmers, and hardware engineers.
- Teaches computational thinking and problem-solving techniques that facilitate high-performance parallel computing.
- Utilizes CUDA (Compute Unified Device Architecture), NVIDIA's software development tool created specifically for massively parallel environments.
- Shows you how to achieve both high-performance and high-reliability using the CUDA programming model as well as OpenCL.
Advanced Students, Software engineers, Programmers, Hardware Engineers
- Edition: 1
- Published: January 22, 2010
- No. of pages (eBook): 280
- Imprint: Morgan Kaufmann
- Language: English
- eBook ISBN: 9780123814739
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David B. Kirk
At NVIDIA, Kirk led graphics-technology development for some of today's most popular consumer-entertainment platforms, playing a key role in providing mass-market graphics capabilities previously available only on workstations costing hundreds of thousands of dollars. For his role in bringing high-performance graphics to personal computers, Kirk received the 2002 Computer Graphics Achievement Award from the Association for Computing Machinery and the Special Interest Group on Graphics and Interactive Technology (ACM SIGGRAPH) and, in 2006, was elected to the National Academy of Engineering, one of the highest professional distinctions for engineers.
Kirk holds 50 patents and patent applications relating to graphics design and has published more than 50 articles on graphics technology, won several best-paper awards, and edited the book Graphics Gems III. A technological "evangelist" who cares deeply about education, he has supported new curriculum initiatives at Caltech and has been a frequent university lecturer and conference keynote speaker worldwide.
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