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Pervasive Information Architecture explains the ‘why’ and ‘how’ of pervasive information architecture (IA) through detailed examples and real-world stories. It offers insights… Read more
LIMITED OFFER
Immediately download your ebook while waiting for your print delivery. No promo code needed.
Pervasive Information Architecture explains the ‘why’ and ‘how’ of pervasive information architecture (IA) through detailed examples and real-world stories. It offers insights about trade-offs that can be made and techniques for even the most unique design challenges. The book will help readers master agile information structures while meeting their unique needs on such devices as smart phones, GPS systems, and tablets.
The book provides examples showing how to: model and shape information to adapt itself to users’ needs, goals, and seeking strategies; reduce disorientation and increase legibility and way-finding in digital and physical spaces; and alleviate the frustration associated with choosing from an ever-growing set of information, services, and goods. It also describes relevant connections between pieces of information, services and goods to help users achieve their goals.
This book will be of value to practitioners, researchers, academics, andstudents in user experience design, usability, information architecture, interaction design, HCI, web interaction/interface designer, mobile application design/development, and information design. Architects and industrial designers moving into the digital realm will also find this book helpful.
Practitioners, researchers, academics, students in: user experience design, usability, information architecture, interaction design, HCI, web interaction/interface designer, mobile application design/development, and information design. Also architects and industrial designers moving into the digital realm
PART 1 – FOUNDATIONS
Chapter 1- From Multi-channel to Cross-media
1. A seamless, interconnected world
2. Multi-channel, convergence, and cross-media
3. The challenge of complexity
4. Designing for ubiquitous ecologies
Chapter 2- Towards a Pervasive Information Architecture
1. From Human-Computer Interaction to Human-Information Interaction
2. A Brief History of Information Architecture
3. From Web design to Design
4. Approaches to Information Architecture
1. Information Design
2. Information Science
3. Information Systems
4. Information Architecture
5. A Note on Big IA vs Little IA
6. A Definition of Information Architecture
7. Towards a Pervasive Information Architecture
PART 2 – HEURISTICS
Chapter 3- Heuristics for a Pervasive Information Architecture
1. Not a Shop
2. Playing with User Experience
3. Precise and Imprecise
4. Designing Processes
5. A Manifesto of Pervasive IA
6. Heuristics for Pervasive Information Architecture
7. Ubiquitous Computing and Everyware
8. Resources
Chapter 4- Place-making
1. Andrea Travels West
2. The Library
3. Into the Maze
4. Through the Looking Glass
5. From Sign to Space
6. Space, Place, and Time
7. Navigating Cyberspace
8. From Space to Sign
9. Place-making in Pervasive Information Architecture
10. Lessons Learned
11. Case study: The Art and Craft of Being Elsewhere
12. Case study: Place-making in FaceBook
13. Case study: Pervasive IA
14. Resources
Chapter 5- Consistency
1. Andrea Learns Something from Gaia
2. A Chinese Encyclopedia
3. Flowers, a Tree, and a Swede
4. Right or Wrong, My Classification
5. Part Fish, Part Bird, Part Mammal
6. Classification Wants to Be Used
7. The Order of Things
8. Foucault and Lakoff
9. A Chair is Furniture, a Rug perhaps Not?
10. Consistency in Pervasive Information Architecture
11. Lessons Learned
12. Case Study: Consistency at IKEA
13. Case study: A Taxonomy for Snoopy
14. Case study: Pervasive IA
15. Epilogue
16. Resources
Chapter 6- Resilience
1. Looking for that Special Wine
2. Human-information Interaction
3. An Integrated Model of Information Seeking
4. The Principle of Least Effort
5. Integrating Approaches
6. A Few Implications
7. Resilience in Pervasive Information Architecture
8. Lessons Learned
9. Case study: The Resilient Museum
10. Case study: The BBC and the Metadata Threshold
11. Case study: Pervasive IA
12. Resources
Chapter 7- Reduction
1. Luca’s Big Adventure with a DIY electronic scale
2. Long Tails, Information Overload, and the Paradox of Choice
3. When More is Less: Choice and Stress
4. Hick’s Law
5. Reduction in Pervasive Information Architecture
1. To Each Their Own
2. Organize and Cluster
3. Focus and Magnify
6. Lessons Learned
7. Case study: The Horizontal Palimpsest
8. Case study: Pervasive IA
9. Resources
Chapter 8- Correlation
1. Luca Goes to the Movies
2. A Brief History of the Black Plague
3. The Map is the Territory
4. The Frenzy of Orlando
5. Integrating the Social and Creative Dimensions
6. Correlation in Pervasive Information Architecture
7. Lessons learned
8. Case study: [to be defined]
9. Case study: Pervasive IA
10. Resources
PART 3 – SYNTHESIS
Chapter 9- Designing Cross-channel User Experiences
AR
An ICT professional since 1989 and a practising information architect since 1999, Andrea holds a PhD in Legal Informatics and a MA in Architecture and Industrial Design, and he is currently President of the Information Architecture Institute.
He pretends to play the piano, reads far too many books, chairs the Italian IA Summit, and co-founded the Journal of Information Architecture.
LR
Luca is the co-author of the book Organizing Knowledge: From Libraries to Information Architecture for the Web (Tecniche Nuove, 2006) and the author of Information Architecture: From Everyday things to the Web (Apogeo, 2007).
He is a member of the EuroIA Organizing Committee, sits on the Italian IA Summit Board, and is and editor for the Journal of Information Architecture.