Skip to main content

Object-Oriented Graphics Programming in C++

  • 1st Edition - April 18, 1994
  • Author: Roger T. Stevens
  • Language: English
  • Paperback ISBN:
    9 7 8 - 0 - 1 2 - 6 6 8 3 1 8 - 9
  • eBook ISBN:
    9 7 8 - 1 - 4 8 3 2 - 6 8 4 3 - 9

Object-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen. The book is comprised of 20… Read more

Object-Oriented Graphics Programming in C++

Purchase options

LIMITED OFFER

Save 50% on book bundles

Immediately download your ebook while waiting for your print delivery. No promo code needed.

Image of books

Institutional subscription on ScienceDirect

Request a sales quote
Object-Oriented Graphics Programming in C++ provides programmers with the information needed to produce realistic pictures on a PC monitor screen. The book is comprised of 20 chapters that discuss the aspects of graphics programming in C++. The book starts with a short introduction discussing the purpose of the book. It also includes the basic concepts of programming in C++ and the basic hardware requirement. Subsequent chapters cover related topics in C++ programming such as the various display modes; displaying TGA files, and the vector class. The text also tackles subjects on the processing of objects; how the ray tracing process works; how to put the program together and compile and run it; and animation. Computer programmers will find the book very useful.