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Materials Experience 2
Expanding Territories of Materials and Design
- 1st Edition - September 23, 2021
- Editors: Owain Pedgley, Valentina Rognoli, Elvin Karana
- Language: English
- Paperback ISBN:9 7 8 - 0 - 1 2 - 8 1 9 2 4 4 - 3
- eBook ISBN:9 7 8 - 0 - 1 2 - 8 1 9 2 4 5 - 0
Materials Experience 2: Expanding Territories of Materials and Design is the follow-up companion to Materials Experience published in 2014. Materials experience as a concept has ev… Read more
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Request a sales quoteMaterials Experience 2: Expanding Territories of Materials and Design is the follow-up companion to Materials Experience published in 2014. Materials experience as a concept has evolved substantially and is now mobilized to incorporate new ways of thinking and designing. Through all-new peer-reviewed chapters and project write-ups, the book presents critical perspectives on new and emerging relationships between designers, materials, and artifacts. Subtitled Expanding Territories of Materials and Design, the book examines in depth the increased prevalence of material-driven design practices, as well as the changing role of materials themselves, toward active and influential agents within and outside design processes. The book is essential reading for anyone involved in materials and design, containing 11 authoritative chapters and 18 illustrated accounts of contemporary research projects and practices.
- Presents both the knowledge and understanding of what ‘new and emerging materials’ are, where they come from, and how they can be used effectively in design
- Looks at how the professional responsibility of material selection is evolving into a more complex and active role of material ‘creation’ and ‘appropriation’
- Explores how an elevated sensitivity to materials influence people’s experiences of the designed world
Design educators, students, design researchers, professional designers within the fields of Materials Science, Materials Engineering. Material Industries, Industrial Design, Industrial Design Engineering, Product Design, Fashion Design, Interaction Design, User Experience (UX) Design, Interior Design, Architecture
- Cover image
- Title page
- Table of Contents
- Copyright
- List of Contributors
- Biographies
- Foreword
- Preface
- Chapter 1. Expanding territories of materials and design
- Abstract
- 1.1 Introduction
- 1.2 Expanding territories
- 1.3 Where next?
- References
- Chapter 2. How new materials speak: analyzing the language of emerging materials in architecture
- Abstract
- 2.1 Introduction
- 2.2 Emerging materials
- 2.3 The language of materials
- 2.4 Establishing a dialog
- 2.5 Common materials, uncommon applications
- 2.6 Uncommon materials, common applications
- 2.7 Uncommon materials, uncommon applications
- 2.8 Advancing material linguistics
- References
- Chapter 3. Experiential craft: knowing through analog and digital materials experience
- Abstract
- 3.1 Introduction: crafting with analog and digital materials
- 3.2 Three concepts of materials experience: materialness, material-driven design, and material agency
- 3.3 Handcrafting through digital tools
- 3.4 Material engagement in digital fabrication
- 3.5 Gestural crafting in virtual reality
- 3.6 Translational craft: when digital meets analog materials experience
- 3.7 Discussion: knowing through analog and digital materials experience
- Acknowledgments
- References
- Chapter 4. Digital crafting: a new frontier for material design
- Abstract
- 4.1 Introduction
- 4.2 A brief history of digital design and fabrication
- 4.3 The digital continuum
- 4.4 Individual production
- 4.5 Toward a new esthetics
- 4.6 Digital crafting in educational practice
- Acknowledgments
- References
- Chapter 5. Surface texture as a designed material-product attribute
- Abstract
- 5.1 Introduction
- 5.2 Texture interpretations
- 5.3 Visual versus tactile texture
- 5.4 Micro- versus macro-texture
- 5.5 Inherent texture versus texturization
- 5.6 Surface texture roadmap
- 5.7 Functional texture
- 5.8 Discussion and conclusions
- Acknowledgments
- References
- Chapter 6. Material change: transforming experience
- Abstract
- 6.1 Introduction
- 6.2 The interaction of material change and material experience
- 6.3 Material change as a design strategy
- 6.4 Conclusion
- References
- Around The Corner: Recent and Ongoing Projects in Materials and Design
- Project 1. Design touch matters: bending and stretching the potentials of smart material composites
- Why is the research needed?
- Which aspects of “materials experience” does the research valorize?
- How will the research impact on designers?
- What outcomes have been achieved or are foreseen?
- What is the next big challenge for the research area?
- Which publications most inspired or informed the research?
- Acknowledgments
- Project 2. Design for hybrid material systems: a material augmentation framework for meaningful experiences
- Why is the research needed?
- Which aspects of “materials experience” does the research valorize?
- How will the research impact designers?
- What outcomes have been achieved or are foreseen?
- What is the next big challenge for the research area?
- Which publications most inspired or informed the research?
- Acknowledgments
- Project 3. An investigation of the esthetics and technologies of photochromic textiles
- Why is the research needed?
- Which aspects of “materials experience” does the research valorize?
- How will the research impact on designers?
- What outcomes have been achieved or are foreseen?
- What is the next big challenge for the research area?
- Which publications most inspired or informed the research?
- Acknowledgments
- Project 4. Reflective weaving practice in smart textile material development process
- Why is the research needed?
- Which aspects of “materials experience” does the research valorize?
- How will the research impact on designers?
- What outcomes have been achieved or are foreseen?
- What is the next big challenge for the research area?
- Which publications most inspired or informed the research?
- Project 5. Sound as a project requirement: evolution of an experimental tool for psychoacoustic evaluation of materials in architecture and design
- Why is the research needed?
- Which aspects of “materials experience” does the research valorize?
- How will the research impact on designers?
- What outcomes have been achieved or are foreseen?
- What is the next big challenge for the research area?
- Which publications most inspired or informed the research?
- Project 6. Animated puppet skin design: material narratives in visually experienced objects
- Why is the research needed?
- Which aspects of “materials experience” does the research valorize?
- How will the research impact on designers?
- What outcomes have been achieved or are foreseen?
- What is the next big challenge for the research area?
- Which publications most inspired or informed the research?
- Project 7. Material visualization and perception in virtual environments
- Why is the research needed?
- Which aspects of “materials experience” does the research valorize?
- How will the research impact on designers?
- What outcomes have been achieved or are foreseen?
- What is the next big challenge for the research area?
- Which publications most inspired or informed the research?
- Acknowledgment
- Project 8. End-of-life care through design: visualizing places of death
- Why is the research needed?
- Which aspects of “materials experience” does the research valorize?
- How will the research impact on designers?
- What outcomes have been achieved or are foreseen?
- What is the next big challenge for the research area?
- Which publications most inspired or informed the research?
- Project 9. Material experiences of menstruation through symbiotic technologies
- Why is the research needed?
- Which aspects of “materials experience” does the research valorize?
- How will the research impact on designers?
- What outcomes have been achieved or are foreseen?
- What is the next big challenge for the research area?
- Which publications most inspired or informed the research?
- Acknowledgments
- Project 10. The salt material house project: designing for death
- Why is the research needed?
- Which aspects of “materials experience” does the research valorize?
- How will the research impact on designers?
- What outcomes have been achieved or are foreseen?
- What is the next big challenge for the research area?
- Which publications most inspired or informed the research?
- Project 11. Reflecting on material interactions as a way of being with the world
- Why is the research needed?
- Which aspects of “materials experience” does the research valorize?
- How will the research impact on designers?
- What outcomes have been achieved or are foreseen?
- What is the next big challenge for the research area?
- Which publications most inspired or informed the research?
- Project 12. Beyond biomimicry: developing a living building realm for a postanthropocene era
- Why is the research needed?
- Which aspects of “materials experience” does the research valorize?
- How will the research impact on designers?
- What outcomes have been achieved or are foreseen?
- What is the next big challenge for the research area?
- Which publications most inspired or informed the research?
- Project 13. Healing materialities from a biodesign perspective
- Why is the research needed?
- Which aspects of “materials experience” does the research valorize?
- How will the research impact on designers?
- What outcomes have been achieved or are foreseen?
- What is the next big challenge for the research area?
- Which publications most inspired or informed the research?
- Acknowledgments
- Project 14. Demonstrating a material making process through the cultivation of fungal growth
- Why is the research needed?
- Which aspects of “materials experience” does the research valorize?
- How will the research impact on designers?
- What outcomes have been achieved or are foreseen?
- What is the next big challenge for the research area?
- Which publications most inspired or informed the research?
- Project 15. Malfunction, maintenance, and materials
- Why is the research needed?
- Which aspects of “materials experience” does the research valorize?
- How will the research impact on designers?
- What outcomes have been achieved or are foreseen?
- What is the next big challenge for the research area?
- Which publications most inspired or informed the research?
- Project 16. Open-Ended Design: how to intentionally support change by designing with imperfection
- Why is the research needed?
- Which aspects of “materials experience” does the research valorize?
- How will the research impact on designers?
- What outcomes have been achieved or are foreseen?
- What is the next big challenge for the research area?
- Which publications most inspired or informed the research?
- Project 17. Material information platform for designing environmentally friendly products
- Why is the research needed?
- Which aspects of “materials experience” does the research valorize?
- How will the research impact on designers?
- What outcomes have been achieved or are foreseen?
- What is the next big challenge for the research area?
- Which publications most inspired or informed the research?
- Project 18. Material education in design: engaging material experimentation and speculation
- Why is the research needed?
- Which aspects of “materials experience” does the research valorize?
- How will the research impact on designers?
- What outcomes have been achieved or are foreseen?
- What is the next big challenge for the research area?
- Which publications most inspired or informed the research?
- Acknowledgment
- Chapter 7. A renewed recognition of the materiality of design in a circular economy: the case of bio-based plastics
- Abstract
- 7.1 Introduction
- 7.2 Bio-based and biodegradable plastics: a short review
- 7.3 Circular economy
- 7.4 Designing with bio-based polymers in a circular economy: opportunities and challenges
- 7.5 Conclusion
- References
- Chapter 8. Biotextiles: making textiles in a context of climate and biodiversity emergency
- Abstract
- 8.1 Introduction
- 8.2 Textile material innovation in an environmental crisis context
- 8.3 Textile innovation in the context of the emergence of biodesign
- 8.4 Strategies for designing textiles with living systems
- 8.5 Conclusion
- References
- Chapter 9. Defining the DIY-Materials approach
- Abstract
- 9.1 The DIY-Materials phenomenon
- 9.2 DIY-Materials: theoretical foundations
- 9.3 DIY-Materials cases: collection and classification
- 9.4 DIY-Materials classification: the five kingdoms
- 9.5 Interrelationships between kingdoms and their updated definition
- Acknowledgments
- References
- Chapter 10. Design and science: a pathway for material design
- Abstract
- 10.1 Intersections between design and science
- 10.2 Divergences and convergences
- 10.3 The evolution of the relationship between design and materials science
- 10.4 The new material experience generated by the intersection between design and science
- 10.5 Conclusion
- Acknowledgments
- References
- Chapter 11. Materialdesign: design with designed materials
- Abstract
- 11.1 Introduction
- 11.2 Design with designed materials
- 11.3 Sensitive properties
- 11.4 Informed materials
- 11.5 Institute for Materialdesign IMD case studies
- 11.6 Hybrid—material, properties, …, communication
- 11.7 Nomenclature_Interdependence and In-Between
- 11.8 Outlook
- References
- Index
- No. of pages: 328
- Language: English
- Edition: 1
- Published: September 23, 2021
- Imprint: Butterworth-Heinemann
- Paperback ISBN: 9780128192443
- eBook ISBN: 9780128192450
OP
Owain Pedgley
Owain Pedgley is Professor of Industrial Design at Middle East Technical University, Ankara. His expertise is in design for interaction and user experiences, with specialization in two areas of application: materials and materialization, and musical instrument design and innovation. He has published widely in these areas and coordinates projects as a researcher, thesis supervisor, and instructor. Owain is a strong advocate of research through design (RtD), having championed this approach to academic studies for over 20 years through publications and supervisions, traced back to early adoption of RtD in his own PhD (1999). He is a member of the Editorial Board of Design Studies and an Associate Editor of She Ji: The Journal of Design, Economics and Innovation. He is also an Honorary Research Fellow in the School of Engineering at the University of Liverpool, having served as a founding member of its Industrial Design BEng/MEng programs (2014-17). Prior to commencing his academic career, Owain worked as a product designer in the sports equipment and musical instrument sectors, co-founding the polymer acoustic guitar innovation venture “Cool Acoustics.”
Affiliations and expertise
Department of Industrial Design, Middle East Technical University, TurkeyVR
Valentina Rognoli
Valentina Rognoli is Associate Professor in the Design Department at Politecnico di Milano. She is a pioneer in the field of materials experience, starting almost 20 years ago and has established internationally recognized expertise on the topic in both research and education. Her mission is raising sensibility and making professional designers and future designers conscious of the infinite potential of materials and processes. The investigations of her research group focus on pioneering and challenging topics including DIY-Materials for social innovation and sustainability; bio and circular materials; urban materials and materials from waste and food waste; materials for interactions and IoT (ICS Materials); speculative materials; tinkering with materials; materials-driven design method; CMF design; emerging materials’ experiences; and material education in the field of design. Since 2015, Valentina jointly leads, with Elvin Karana, the international research group Materials Experience Lab. She participated as a principal investigator in the European Project Made, co-funded by the Creative Europe Program of The European Union, which aimed to boost talents toward circular economies across Europe. Valentina is the author of over 50 publications. She has organized international workshops and events and has contributed as an invited speaker and reviewer for relevant journals and international conferences.
Affiliations and expertise
Design Department, Politecnico di Milano, ItalyEK
Elvin Karana
Elvin Karana is Professor of Materials Innovation and Design in the Faculty of Industrial Design Engineering at Delft University of Technology. Giving emphasis to materials’ role in design as experiential and yet deeply rooted in their inherent properties, Elvin explores and navigates the productive shifts between materials science and design for materials and product development in synergy. In 2015, she founded the cross-country research group Materials Experience Lab, which she leads jointly with Valentina Rognoli. Elvin has over 70 scientific publications in peer-reviewed journals and conferences. Her recent book Still Alive (2020) brings to the attention a new and exciting design space, where she proposes that by discovering ways to maintain an organism’s aliveness as a tangible manifestation of a biodesign process, livingness will become a persistent material quality in design. In 2019, she founded the biodesign research lab Material Incubator ([MI] Lab) that invites designers to harness the potential of living organisms for unique functionalities, interactions, and expressions in the everyday. Material Incubator brings together researchers and practitioners from Avans University of Applied Sciences and Delft University of Technology.
Affiliations and expertise
Department of Sustainable Design Engineering, Faculty of Industrial Design Engineering, Delft University of Technology, NetherlandsRead Materials Experience 2 on ScienceDirect