AI & BIG DATA
Shaping today's innovations
Save up to 25% on AI & Big Data books, eBooks & Journals

Written as a technology guide for students, practitioners, and administrators, the focus of this book is on introducing current and future trends in library technology and… Read more
AI & BIG DATA
Save up to 25% on AI & Big Data books, eBooks & Journals
Dedication
List of figures and tables
Acknowledgements
Foreword
About the authors
Introduction
Chapter 1: Stone tablets, paper and the Internet: the same old library?
Abstract:
Libraries 2.0
Technology integration and user services
Systems thinking and performance technology
Library trends
Foundations of information seeking and user services in information organizations
Pulling it all together
Chapter 2: Strategic planning, organizational goals and technology: what and for whom?
Abstract:
Needs assessment
Strategic planning
Goal 1: a vibrant, user-centered collection
Strategic planning and world-class user services
Creating a strategic plan
Goal 1: quality online services and resources
Goal 2: comprehensive career resources and services
Goal 3: multi-faceted services and support for the homeless and indigent population
Goal 4: world class youth and family collection and services
Chapter 3: Customized fashion: finding the right fit
Abstract:
Hardware and software
A public library
An academic library
A school library
Library technology infrastructures and user services
Chapter 4: Technology and budgeting
Abstract:
Prevention vs. reaction
Quality vs. quantity
Replacement vs. repair
Zero-sum vs. line-item budgeting
Using Excel for budgeting
Prioritizing technology
Budgeting trends
Chapter 5: Evaluation: is technology meeting the needs of the organization’s users?
Abstract:
Formative and summative evaluation
Informatics
Evaluation method
Building a logic model for outcomes-based evaluation
Chapter 6: Emerging technology trends in libraries
Abstract:
Integrated library systems
Metasearching and discovery tools
Web 2.0
E-books and e-readers
Pay per view
Consortia and group purchasing
Media
Meeting spaces
Circulating devices
Mobile
Digitization
Cloud computing
Pervasive web usability and usability testing
Virtual worlds
Instructional literacy and technology
Conclusion: user needs and library technology
References
Index
AC
TB