Design Research Through Practice
From the Lab, Field, and Showroom
- 1st Edition - September 26, 2011
- Latest edition
- Authors: Ilpo Koskinen, John Zimmerman, Thomas Binder, Johan Redstrom, Stephan Wensveen
- Language: English
Design Research Through Practice: From the Lab, Field, and Showroom focuses on one type of contemporary design research known as constructive design research. It looks at three app… Read more
Design Research Through Practice: From the Lab, Field, and Showroom focuses on one type of contemporary design research known as constructive design research. It looks at three approaches to constructive design research: Lab, Field, and Showroom. The book shows how theory, research practice, and the social environment create commonalities between these approaches. It illustrates how one can successfully integrate design and research based on work carried out in industrial design and interaction design.
The book begins with an overview of the rise of constructive design research, as well as constructive research programs and methodologies. It then describes the logic of studying design in the laboratory, design ethnography and field work, and the origins of the Showroom and its foundation on art and design rather than on science or the social sciences. It also discusses the theoretical background of constructive design research, along with modeling and prototyping of design items. Finally, it considers recent work in Lab that focuses on action and the body instead of thinking and knowing.
Many kinds of designers and people interested in design will find this book extremely helpful.
- Gathers design research experts from traditional lab science, social science, art, industrial design, UX and HCI to lend tested practices and how they can be used in a variety of design projects
- Provides a multidisciplinary story of the whole design process, with proven and teachable techniques that can solve both academic and practical problems
- Presents key examples illustrating how research is applied and vignettes summarizing the key how-to details of specific projects
Foreword
Preface
Acknowledgments
1. Constructive Design Research
1.1. Beyond Research Through Design
1.2. Constructive Research in Design Research
1.3. What Is “Design”?
1.4. Industrial Design and Interaction Design
1.5. Design Research in Second Modernity
2. The Coming of Age of Constructive Design Research
2.1. The User-Centered Turn: Searching the Middle Way
2.2. Beyond the User
2.3. Between Engineering, Science, Design, and Art
3. Research Programs
3.1. Some Features of Constructive Research Programs
3.2. Imagination as a Step to Preferred Situations
3.3. Making Imagination Tangible: Workshops and Studios in Research
3.4. How Constructive Design Research Produces Meaning
3.5. Toward Socially Robust Knowledge
4. Lab
4.1. Rich Interaction: Building a Tangible Camera
4.2. Laboratory as a Site of Knowledge
4.3. Experimental Control
4.4. Physical Hypotheses and Design
4.5. Design, Theory, and Real-World Relevance
4.6. From Lab to Society: The Price of Decontextualization
4.7. Program at the Junction
5. Field
5.1. Vila Rosário: Reframing Public Health in a Favela
5.2. Understanding as the Basis of Design
5.3. Exploring Context with Props
5.4. Generating Concepts as Analysis
5.5. Evaluation Turns into Research: Following Imaginations in the Field
5.6. Interpretations as Precedents
5.7. Co-Design and New Objects
6. Showroom
6.1. The Origins of Showroom
6.2. Agnostic Science
6.3. Reworking Research
6.4. Beyond Knowledge: Design for Debate
6.5. Enriching Communication: Exhibitions
6.6. Curators and Researchers
6.7. How Not to Be an Artist
6.8. Toward Post-Critical Design
7. How to Work with Theory
7.1. Acting in the World
7.2. Lab: From Semantic Perception to Direct Action
7.3. Field: You Cannot Live Alone
7.4. Showroom: Design and Culture Under Attack
7.5. Frameworks and Theories
8. Design Things
8.1. User Research with Imagination
8.2. Gaining Firsthand Insights in the Studio
8.3. Concept Design with Moodboards, Mock-ups, and Sketches
8.4. Prototyping
8.5. Platforms: Taking Design into the Field
8.6. Design Things in Research
9. Constructive Design Research in Society
9.1. Luotain
9.2. Researchers as Peers
9.3. Research Faces Design Traditions
9.4. New Bauhauses: Digital and Electronic
9.5. Meet the Business
9.6. Embracing the Public Good
9.7. Constructive Design Research in Society
10. Building Research Programs
10.1. Beyond Rationalism
10.2. Contribution and Knowledge
10.3. How to Build Research Programs
10.4. Inspirations and Programs
10.5. Research Programs and Methodologies
10.6. The Quest for a Big Context
References
Index
"Design Research Through Practice will quickly become a book that is critical to own whether you are new to design research, an expert at design research, or someone who collaborates with design researchers. The classifications of Lab, Field, and Showroom are useful and workable categories that help researchers to understand design research as an intentional byproduct of what designers do naturally — envision and prototype a better future through the creation of artifacts, environments, services and systems. This book is a must-read!"—Jodi Forlizzi, Associate Professor of Design and HCI, School of Computer Science, Carnegie Mellon University
"Design Research Through Practice demonstrates how different traditions of collaborative constructions have bridged the gap between understanding and making, and theoretical and actual solutions....This is a thoughtful examination of exemplary practice and an inspirational foundation for others to refelct and build upon."—from the foreword by Jane Fulton Suri, Managing Partner; Creative Director, IDEO
"This resource focuses on an emerging type of design research for digital products called constructive design research, concentrating on research conducted in the laboratory, the field, and the showroom. The design models, scenarios, prototypes, and case examples described offer insight on how to do constructive design research and how to build research programs. The book's visual appeal is enhanced with color photos, cartoons, diagrams, screenshots, and charts. It is for graduate and doctoral students in industrial and interactive design, product design engineering, and in emerging fields of design such as services and sustainability. The non-technical writing style and many examples will also make the book useful for practicing designers."—Reference and Research Book News, Inc.
- Edition: 1
- Latest edition
- Published: September 26, 2011
- Language: English
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Ilpo Koskinen
Ilpo Koskinen is a design researcher who has been full professor in leading design schools in Europe, Asia and Australia. His main interests have been in design methodology, mobile multimedia, design in cities, and in the cultural basis of design. His best-known books are Empathic Design (2003), Mobile Multimedia in Action (2007), Design Research through Practice: From the Lab, Field and Showroom (2011), Drifting by Intention (2020), and Design, Empathy, Interpretation: Towards Interpretive Design Research (2023). He has also written about social design and about its aesthetic, and more recently about the permeability of human beings and nature. He is currently revising and expanding the 2011 book and on a European initiative around reconciliation after the war in Ukraine. His work has impacted design, Human-Computer Interaction (HCI) and the social sciences.
He received his PhD in sociology, specifically conversation analysis and ethnomethodology. He has applied his knowledge variously, interactionism in Empathic Design but also in Design, Empathy, Interpretation, ethnomethodology in Mobile Multimedia in Action, and qualitative methodology in Design Research through Practice and Drifting by Intention.JZ
John Zimmerman
Prof John Zimmerman, is the Tang Family Professor of AI and HCI at Carnegie Mellon University's HCI Institute. He researches human-AI interaction, human-robot/agent interaction, and new approaches to AI Innovation. He is best known for his work on Research through Design and for Speed Dating, a method for assessing acceptance of future technologies. He is a member of the ACM CHI Academy, and regularly give talks at conferences, to industry and the general public. Before becoming a professor at Carnegie Mellon, he worked on TV personalization for Philips Research.
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Thomas Binder
Thomas Binder is a researcher and educator engaging open design collaborations and participatory design in the context of social innovation and sustainable transitions. His research includes contributions to methods and tools for experimental design research and open innovation processes with a particular emphasis on codesign and design anthropology. Through design research addressing everyday innovation within elderly care and citizen involvement in green transitions Thomas Binder has explored arenas evolving in the borderlands between commercial, public and civic involvement, and how collaborative design experiments in these arenas may nurture and amplify hybrid configurations of agency with a potential for a significant societal impact. He has been editing and authoring several books such as (Re-) searching the Digital Bauhaus’ (Springer 2008), Rehearsing the Future (Danish Design School Press, 2010), Design Research through Practice (Morgan Kaufman, 2011), Design Things (MIT press, 2011) and Design Anthropological Futures (Bloomsbury, 2016). He has been chairing the Participatory Design Conference in 2002, the Nordic Design Research Conference in 2005 and the Design Anthropological Futures Conference in 2015.
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Johan Redstrom
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Stephan Wensveen
Prof Stephan Wensveen is full professor of Constructive Design Research in Smart Products, Services and Systems. He is also Program Director for the Bachelor’s degree and graduate programs of Industrial Design. His interest is in using the power of research through design to foster collaboration between research, education and innovation. He helped introduce notions of ‘aesthetics of interaction’, ‘feedforward’ and ‘interaction frogger' and is co-responsible for canonical examples of Research through Design. Stephan Wensveen has a long-standing career at Eindhoven University of Technology (TU/e). He started as Assistant Professor in the Department of Industrial Design in 2002 and has held an Associate Professorship and, since 2017, a Full Professorship here. Between 2011 and 2013, he worked as Associate Professor at the University of Southern Denmark.