
Design Research Through Practice
From the Lab, Field, and Showroom
- 1st Edition - September 26, 2011
- Imprint: Morgan Kaufmann
- Authors: Ilpo Koskinen, John Zimmerman, Thomas Binder, Johan Redstrom, Stephan Wensveen
- Language: English
- Paperback ISBN:9 7 8 - 0 - 1 2 - 3 8 5 5 0 2 - 2
- eBook ISBN:9 7 8 - 0 - 1 2 - 3 8 5 5 0 3 - 9
Design Research Through Practice: From the Lab, Field, and Showroom focuses on one type of contemporary design research known as constructive design research. It looks at three app… Read more

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Request a sales quoteDesign Research Through Practice: From the Lab, Field, and Showroom focuses on one type of contemporary design research known as constructive design research. It looks at three approaches to constructive design research: Lab, Field, and Showroom. The book shows how theory, research practice, and the social environment create commonalities between these approaches. It illustrates how one can successfully integrate design and research based on work carried out in industrial design and interaction design.
The book begins with an overview of the rise of constructive design research, as well as constructive research programs and methodologies. It then describes the logic of studying design in the laboratory, design ethnography and field work, and the origins of the Showroom and its foundation on art and design rather than on science or the social sciences. It also discusses the theoretical background of constructive design research, along with modeling and prototyping of design items. Finally, it considers recent work in Lab that focuses on action and the body instead of thinking and knowing.
Many kinds of designers and people interested in design will find this book extremely helpful.
- Gathers design research experts from traditional lab science, social science, art, industrial design, UX and HCI to lend tested practices and how they can be used in a variety of design projects
- Provides a multidisciplinary story of the whole design process, with proven and teachable techniques that can solve both academic and practical problems
- Presents key examples illustrating how research is applied and vignettes summarizing the key how-to details of specific projects
Foreword
Preface
Acknowledgments
1. Constructive Design Research
1.1. Beyond Research Through Design
1.2. Constructive Research in Design Research
1.3. What Is “Design”?
1.4. Industrial Design and Interaction Design
1.5. Design Research in Second Modernity
2. The Coming of Age of Constructive Design Research
2.1. The User-Centered Turn: Searching the Middle Way
2.2. Beyond the User
2.3. Between Engineering, Science, Design, and Art
3. Research Programs
3.1. Some Features of Constructive Research Programs
3.2. Imagination as a Step to Preferred Situations
3.3. Making Imagination Tangible: Workshops and Studios in Research
3.4. How Constructive Design Research Produces Meaning
3.5. Toward Socially Robust Knowledge
4. Lab
4.1. Rich Interaction: Building a Tangible Camera
4.2. Laboratory as a Site of Knowledge
4.3. Experimental Control
4.4. Physical Hypotheses and Design
4.5. Design, Theory, and Real-World Relevance
4.6. From Lab to Society: The Price of Decontextualization
4.7. Program at the Junction
5. Field
5.1. Vila Rosário: Reframing Public Health in a Favela
5.2. Understanding as the Basis of Design
5.3. Exploring Context with Props
5.4. Generating Concepts as Analysis
5.5. Evaluation Turns into Research: Following Imaginations in the Field
5.6. Interpretations as Precedents
5.7. Co-Design and New Objects
6. Showroom
6.1. The Origins of Showroom
6.2. Agnostic Science
6.3. Reworking Research
6.4. Beyond Knowledge: Design for Debate
6.5. Enriching Communication: Exhibitions
6.6. Curators and Researchers
6.7. How Not to Be an Artist
6.8. Toward Post-Critical Design
7. How to Work with Theory
7.1. Acting in the World
7.2. Lab: From Semantic Perception to Direct Action
7.3. Field: You Cannot Live Alone
7.4. Showroom: Design and Culture Under Attack
7.5. Frameworks and Theories
8. Design Things
8.1. User Research with Imagination
8.2. Gaining Firsthand Insights in the Studio
8.3. Concept Design with Moodboards, Mock-ups, and Sketches
8.4. Prototyping
8.5. Platforms: Taking Design into the Field
8.6. Design Things in Research
9. Constructive Design Research in Society
9.1. Luotain
9.2. Researchers as Peers
9.3. Research Faces Design Traditions
9.4. New Bauhauses: Digital and Electronic
9.5. Meet the Business
9.6. Embracing the Public Good
9.7. Constructive Design Research in Society
10. Building Research Programs
10.1. Beyond Rationalism
10.2. Contribution and Knowledge
10.3. How to Build Research Programs
10.4. Inspirations and Programs
10.5. Research Programs and Methodologies
10.6. The Quest for a Big Context
References
Index
- Edition: 1
- Published: September 26, 2011
- Imprint: Morgan Kaufmann
- No. of pages: 224
- Language: English
- Paperback ISBN: 9780123855022
- eBook ISBN: 9780123855039
IK
Ilpo Koskinen
Ilpo Koskinen is a design researcher who has been full professor in leading design schools in Europe, Asia and Australia. His main interests have been in design methodology, mobile multimedia, design in cities, and in the cultural basis of design. His best-known books are Empathic Design (2003), Mobile Multimedia in Action (2007), Design Research through Practice: From the Lab, Field and Showroom (2011), Drifting by Intention (2020), and Design, Empathy, Interpretation: Towards Interpretive Design Research (2023). He has also written about social design and about its aesthetic, and more recently about the permeability of human beings and nature. He is currently revising and expanding the 2011 book and on a European initiative around reconciliation after the war in Ukraine. His work has impacted design, Human-Computer Interaction (HCI) and the social sciences.
He received his PhD in sociology, specifically conversation analysis and ethnomethodology. He has applied his knowledge variously, interactionism in Empathic Design but also in Design, Empathy, Interpretation, ethnomethodology in Mobile Multimedia in Action, and qualitative methodology in Design Research through Practice and Drifting by Intention.