
Artificial Intelligence for Games
- 2nd Edition - August 6, 2009
- Imprint: Morgan Kaufmann
- Authors: Ian Millington, John Funge
- Language: English
- eBook ISBN:9 7 8 - 0 - 0 8 - 0 8 8 5 0 3 - 2
Creating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI.… Read more

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Request a sales quoteCreating robust artificial intelligence is one of the greatest challenges for game developers, yet the commercial success of a game is often dependent upon the quality of the AI. In this book, Ian Millington brings extensive professional experience to the problem of improving the quality of AI in games. He describes numerous examples from real games and explores the underlying ideas through detailed case studies. He goes further to introduce many techniques little used by developers today. The book's associated web site contains a library of C++ source code and demonstration programs, and a complete commercial source code library of AI algorithms and techniques.
"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).
"Artificial Intelligence for Games - 2nd edition" will be highly useful to academics teaching courses on game AI, in that it includes exercises with each chapter. It will also include new and expanded coverage of the following: AI-oriented gameplay; Behavior driven AI; Casual games (puzzle games).
* The first comprehensive, professional tutorial and reference to implement true AI in games written by an engineer with extensive industry experience.
* Walks through the entire development process from beginning to end.
* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
* Walks through the entire development process from beginning to end.
* Includes examples from over 100 real games, 10 in-depth case studies, and web site with sample code.
Game developers, Game AI Programmers. Game Development/AI students.
Level: Intermediate to Advanced.
Level: Intermediate to Advanced.
- Edition: 2
- Published: August 6, 2009
- Imprint: Morgan Kaufmann
- No. of pages: 896
- Language: English
- eBook ISBN: 9780080885032
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Ian Millington
Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games, working with on a huge range of game genres and technologies. He has a long background in AI, including PhD research in complexity theory and natural computing. He has published academic and professional papers and articles on topics ranging from paleontology to hypertext.
Affiliations and expertise
Ian Millington is a consultant specializing in research and development for the games industry. He has done a good deal of work on physics engines and developing physics code. He was previously the CEO of a games technology company, and before that he ran one of the first web-based games companies. Millington's background is in artificial intelligence, and he has published academically on a range of topics. Ian Millington is author of Artificial Intelligence for Games (MK).JF
John Funge
Affiliations and expertise
John Funge is a co-founder and one of the lead scientists at AiLive Inc. (formerly iKuni), a Silicon Valley based company focusing on developing real-time machine learning technology for computer entertainment. John is also an Assistant Adjunct Professor at the University of California Santa Cruz.Read Artificial Intelligence for Games on ScienceDirect