Artificial Intelligence and Machine Learning for Open-world Novelty
- 1st Edition, Volume 134 - February 19, 2024
- Editors: Ganesh Chandra Deka, Shiho Kim
- Language: English
- Hardback ISBN:9 7 8 - 0 - 3 2 3 - 9 9 9 2 8 - 1
- eBook ISBN:9 7 8 - 0 - 3 2 3 - 9 9 9 2 9 - 8
Artificial Intelligence and Machine Learning for Open-world Novelty, Volume 134 in the Advances in Computers series presents innovations in computer hardware, software, theory… Read more
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Request a sales quoteArtificial Intelligence and Machine Learning for Open-world Novelty, Volume 134 in the Advances in Computers series presents innovations in computer hardware, software, theory, design and applications, with this updated volume including new chapters on AI and Machine Learning for Real-world problems, Graph Neural Network for learning complex problems, Adaptive Software platform architecture for Aerial Vehicle Safety Levels in real-world applications, OODA Loop for Learning Open-world Novelty Problems, Privacy-Aware Crowd Counting Methods for Real-World Environment, AI and Machine Learning for 3D Computer Vision Applications in Open-world, and PIM Hardware accelerators for real-world problems.
Other sections cover Irregular Situations in Real-World Intelligent Systems, Offline Reinforcement Learning Methods for Real-world Problems, Addressing Uncertainty Challenges for Autonomous Driving in Real-World Environments, and more.
- Contains novel subject matter that is relevant to computer science
- Includes the expertise of contributing authors
- Presents an easy to comprehend writing style
Researchers in high performance computer areas, hardware manufacturers, educational programs in physics and scientific computation and in computer science
- Cover image
- Title page
- Table of Contents
- Copyright
- Contributors
- Preface
- Chapter One AI and machine learning for real-world problems
- Abstract
- 1 Introduction
- 2 Artificial intelligence of things (AIoT)
- 3 Machines learning-deep learning
- 4 Smartness of supply chain with IoT, machine learning and AI
- 5 Conclusion
- References
- Chapter Two Survey of graph neural network for learning complex problems
- Abstract
- 1 Introduction
- 2 Basics of graphs
- 3 Node embedding methods
- 4 Architecture of graphs neural networks
- 5 Types of graph neural networks
- 6 Machine learning model for training graph neural network
- 7 Applications of graph neural network
- 8 Graph Neural Network for learning complex problems [4]
- 9 Cons and pros of graph neural network
- References
- Chapter Three Adaptive software platform architecture for aerial vehicle safety levels in real-world applications
- Abstract
- 1 Introduction
- 2 Background
- 3 AAV safety level (ASL) concept
- 4 Adjusting ASL with TCL
- 5 E/E architecture for aerial vehicles
- 6 E/E architecture based on TCL and ASL levels
- 7 Adaptive software platform architecture
- 8 Issues and challenges
- 9 Conclusion
- Acknowledgment
- References
- Further reading
- Chapter Four OODA loop for learning open-world novelty problems
- Abstract
- 1 Introduction to open-world learning
- 2 Open-world novelty
- 3 Open-world Learning Application Areas
- 4 Reinforcement learning based open-world learning
- 5 Open-world novelty adaptation models
- 6 Summary
- Acknowledgments
- References
- Further readings
- Chapter Five Privacy-aware crowd counting methods for real-world environment
- Abstract
- 1 Introduction
- 2 Problem statement
- 3 Crowd counting methods for privacy-aware CCTV images
- 4 Configurations for performance evaluation
- 5 Evaluation results
- 6 Conclusion
- Acknowledgments
- Appendix 1 Results of direct method models for crowd counting in EXCO CCTV images as input
- References
- Chapter Six AI and machine learning for computer vision applications in open world
- Abstract
- 1 Introduction
- 2 Background
- 3 Conventional methods
- 4 CNN-based methods
- 5 Multimodal Processing
- 6 Deep learning for ADAS system
- 7 Meta-learning for open-world problems
- 8 Conclusion
- References
- Chapter Seven PIM hardware accelerators for real-world problems
- Abstract
- 1 Introduction
- 2 Evolution of process-centric architectures
- 3 PIM hardware accelerator for neural network computation
- 4 Conclusion and future research directions
- Acknowledgments
- References
- Chapter Eight Irregular situations in real-world intelligent systems
- Abstract
- 1 Introduction
- 2 Few illustrations of IS in the real world: Case studies
- 3 IS in AV
- 4 Summary
- Acknowledgments
- References
- Further reading
- Chapter Nine Offline reinforcement learning methods for real-world problems
- Abstract
- 1 Introduction
- 2 Problem statement
- 3 Considerations while offline learning
- 4 Offline RL methods
- 5 Beyond the offline dataset
- 6 Future work
- 7 Conclusion
- Acknowledgments
- References
- Chapter Ten Addressing uncertainty challenges for autonomous driving in real-world environments
- Abstract
- 1 Introduction
- 2 Uncertainties in autonomous driving
- 3 Issues of uncertainty in real-world driving environments
- 4 Example implementation and experiments
- 5 Conclusion
- Acknowledgments
- References
- No. of pages: 310
- Language: English
- Edition: 1
- Volume: 134
- Published: February 19, 2024
- Imprint: Academic Press
- Hardback ISBN: 9780323999281
- eBook ISBN: 9780323999298
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Ganesh Chandra Deka
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