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1st Edition - September 1, 2021
Authors: Caroline Barelle, Nicolas Houel
Rehabilitation for the Elderly: Serious Gaming Based Telerehabilitation offers guidance on developing action plans, standards and specifications. It particularly focuses on fall… Read more
LIMITED OFFER
Immediately download your ebook while waiting for your print delivery. No promo code is needed.
Rehabilitation for the Elderly: Serious Gaming Based Telerehabilitation offers guidance on developing action plans, standards and specifications. It particularly focuses on fall prevention and tele-rehabilitation. This book will be of interest to anyone designing technology or developing rehabilitation plans to mitigate the aging process (biomedical engineers, biomechanists, serious gaming professionals, electronic engineers, physiotherapists). This book addresses the diverse challenges our aging society is facing and how new technologies and approaches can help us decrease financial and social considerations and improve quality of care.
The contributors to the book are from the academic, industry and even engineering sectors, allowing an interdisciplinary and customer centric approach that reflects the way rehabilitation treatment is done.
1. Introduction
2. The ageing processThe normal ageing process and quality of life consequencesNeurodegenerative conditions link to the ageing process Biomechanics considerations
3. Rehabilitation for the elderly, a complex processKey purposes of the rehabilitation in the elderly communityThe disciplines involved in the rehabilitation processThe rehabilitation trends for the elderly community
4. The gamification of the rehabilitation for the elderlyTypology of the elderly versus gamingSerious Game and behavior changesGamification of the rehabilitation process for elderly users
5. Serious gaming and tele-rehabilitation in the elderly community Serious gaming based tele – rehabilitation for elderly people: Challenges, ethics, regulation and standardsAdvanced Sensing System in serious games, implication for older adultsDecision Support System in serious gaming based tele– rehabilitation, elderly people centered perspectives
6. Serious games and rehabilitation for the elderly community, a surveyA review of serious game for the rehabilitation of older adultsProposition of a taxonomy for rehabilitation serious games targeting the elderly communityPerspectives for future development
7. Conclusion8. References9. Appendix
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