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Rehabilitation for the Elderly: Serious Gaming Based Telerehabilitation offers guidance on developing action plans, standards and specifications. It particularly focuses on fall p… Read more
LIMITED OFFER
Immediately download your ebook while waiting for your print delivery. No promo code needed.
Rehabilitation for the Elderly: Serious Gaming Based Telerehabilitation offers guidance on developing action plans, standards and specifications. It particularly focuses on fall prevention and tele-rehabilitation. This book will be of interest to anyone designing technology or developing rehabilitation plans to mitigate the aging process (biomedical engineers, biomechanists, serious gaming professionals, electronic engineers, physiotherapists). This book addresses the diverse challenges our aging society is facing and how new technologies and approaches can help us decrease financial and social considerations and improve quality of care.
The contributors to the book are from the academic, industry and even engineering sectors, allowing an interdisciplinary and customer centric approach that reflects the way rehabilitation treatment is done.
1. Introduction
2. The ageing process
3. Rehabilitation for the elderly, a complex process
4. The gamification of the rehabilitation for the elderly
5. Serious gaming and tele-rehabilitation in the elderly community
6. Serious games and rehabilitation for the elderly community, a survey
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