Skip to main content

Interactive Storytelling for Video Games

A Player-Centered Approach to Creating Memorable Characters and Stories

  • 1st Edition - April 5, 2011
  • Authors: Josiah Lebowitz, Chris Klug
  • Language: English
  • eBook ISBN:
    9 7 8 - 0 - 2 4 0 - 8 1 7 1 8 - 7

What really makes a video game story interactive? What’s the best way to create an interactive story?How much control should players be given? Do they really want that control i… Read more

Interactive Storytelling for Video Games

Purchase options

Sorry, this title is not available for purchase in your country/region.

LIMITED OFFER

Save 50% on book bundles

Immediately download your ebook while waiting for your print delivery. No promo code needed.

Image of books

Institutional subscription on ScienceDirect

Request a sales quote

What really makes a video game story interactive?
What’s the best way to create an interactive story?
How much control should players be given?
Do they really want that control in the first place?
Do they even know what they want—or are their stated desires at odds with the unconscious preferences?

All of these questions and more are examined in this definitive book on interactive storytelling for video games. You’ll get detailed descriptions of all major types of interactive stories, case studies of popular games (including Bioshock, Fallout 3, Final Fantasy XIII, Heavy Rain, and Metal Gear Solid), and how players interact with them, and an in-depth analysis of the results of a national survey on player storytelling preferences in games. You’ll get the expert advice you need to generate compelling and original game concepts and narratives.With Interactive Storytelling for Video Games, you’ll: