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Capturing Motion
Studying Human Movement in the Digital Age
1st Edition - April 1, 2021
Authors: David Putrino, Brandon Larson
Paperback ISBN:9780128163665
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eBook ISBN:9780128166079
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Capturing Motion: Studying Human Movement in the Digital Age provides an update on the available technologies and techniques used in a variety of applications. The book discusses… Read more
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Capturing Motion: Studying Human Movement in the Digital Age provides an update on the available technologies and techniques used in a variety of applications. The book discusses the basic functionality of the major forms of motion capture technology used in industry, common issues experienced by users, different motion capture approaches, existing design challenges, and the future of motion capture. The book provides data, insights and case studies from a leading laboratory, offering a comprehensive guide to new frontiers in motion capture technology.
Covers available motion capture technologies, including evidence-based analysis
Considers the various applications of motion capture technology across disciplines
Gives the strengths and weaknesses of different techniques and use cases
Includes exclusive data, insights and case studies from a leading laboratory
Offers practical guidance on motion capture technologies, applications and techniques
Biomedical engineers interested in motion capture; Clinical researchers and sports scientists running experiments that characterise specific movements; Health technology entrepreneurs developing devices with a motion capture component; Professionals working in the film, visual effects and animation industries, including gaming
1. Preface2. Introduction to motion capture3. Marker-based motion capture4. Markerless motion capture5. Motion capture using inertial motion units6. Motion capture using video data7. Design thinking in motion capture I: Wearable vs. non-wearable systems8. Design thinking in motion capture II: Wired vs. wireless systems9. Design thinking in motion capture III: Data security and privacy10. Case Study 1: Medical11. Case Study 2: Sports Performance12. Case Study 3: Animation 13. Conclusions
No. of pages: 180
Language: English
Published: April 1, 2021
Imprint: Academic Press
Paperback ISBN: 9780128163665
eBook ISBN: 9780128166079
DP
David Putrino
David Putrino is Assistant Professor in the Department of Rehabilitation Medicine at the Icahn School of Medicine, Mount Sinai, USA, and the Director of Rehabilitation and Innovation for the largest health network in New York. He explores cutting-edge technology and its implementaiton into the clinical practice of health professionals working to assist recovery from long-term conditions. He also leads a team in developing a world-class human performance center, working with athletes and military operators to understand the science of human performance. He has explored every available method of motion capture, and applied these methods to contexts with a very low-tolerance for error. This has resulted in a body of work that informs evidence-based recommendations about motion capture techniques for a variety of different applications, both in medicine and human performance.
Affiliations and expertise
Assistant Professor, Department of Rehabilitation Medicine, Icahn School of Medicine, Mount Sinai, USA
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Brandon Larson
Brandon Larson: Red Bull (Human/Sport Sciences Department); relevant professional / academic background: Sport/Movement Scientist, BS/MS, Mechanical Engineering (Washington University in St. Louis)